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Glossary of Terms

This glossary contains definitions of terms used in the C3D documentation.  In some cases, terms such as record, blocks, and section, are used in ways that may appear unconventional to many users with a traditional programming background.  The use of these terms in this manual is an attempt to describe the C3D format in a coherent fashion as a vehicle for the accurate storage of universally accessible data in the 3D biomechanics motion capture environment.

3D Data

3D Frame

3D Point

ASCII

ADC

Analog Data Sample

Analog Sample Format

Analog Sample Rate

Arrays

Block

Bytes

CAMARC

Camera Contribution

Characters

DEC, Intel, and SGI/MIPS

Endian

Floating-point

Integer

Parameters

Raw data

REAL

Records

Residual

Section

Trial

UTF-8